Diablo: Immortal Faces Massive Backlash From Fans; Blizzard Responds By Deleting Comments

Diablo: Immortal Faces Massive Backlash From Fans; Blizzard Responds By Deleting Comments

There have been quite a few mobile games that have been successful this year, including Fortnite.

According to us, Blizzard should've expanded Diablo 3's limitations. "We still have multiple Diablo teams working on multiple unannounced Diablo projects".

The release of BlizzCon 2018's panel schedule added more speculation, as Diablo was given the first panel slot on the main stage, having fans think that would lead to a big announcement.

Diablo Immortal is a collaboration between Blizzard Entertainment and NetEase Games, who in addition to having developed some of the most successful mobile games in history, have been a longtime partner of Blizzard in China.

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Kotaku has updated its story, claiming that the video does exist, but the timeline of Blizzard's announcement isn't clear.

Despite some of the protestations, Brack said that it was important for Blizzard to bring its games to more platforms in order to build its audience in a fast-changing industry. "Diablo Immortal is one of those projects we're very excited about, but there are others". Without having played Diablo Immortals, we can't comment on the gameplay, but it's obvious at this point that die-hard fans expecting a complete Diablo sequel won't be satisfied with a mobile title, no matter how well it plays. In Diablo Immortal, players will embark on thrilling expeditions, take part in dynamic events across unique public zones, and plunder instanced dungeons, hacking and slashing their way through the demonic minions surrounding them. He also said that it was Hearthstone and its mobile port that opened Blizzard's eyes to broader opportunity.

We'll certainly be seeing more from the upcoming mobile exclusive in the coming months and I for one am looking forward to punishing evil on the toilet. We play board games.

Blizzard confirmed at BlizzCon that it has multiple Diablo projects in development, so it's very likely one of them is a core Diablo game for PC. Why Blizzard chose to close the opening ceremony with it I don't know - maybe a Diablo 4 reveal was pencilled in but removed in the run up to BlizzCon, or maybe NetEase has more influence than we realise - it was NetEase which brought WOW to China, don't forget, a move which ballooned the playerbase.

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